Both ways strong: using digital games to engage Aboriginal learners

Both ways strong: using digital games to engage Aboriginal learners Journal Article

International Journal of Inclusive Education

  • Author(s): Jorgensen, Robyn, Lowrie, Tom
  • Published: 2013
  • Publisher: Routledge
  • Volume: 17
  • ISBN: 1360-3116

Abstract: Engaging Aboriginal learners in the school curriculum can be quite a challenge given issues of cultural and linguistic differences. Even more so, these differences can be expanded when the students are in their adolescence. Creating learning environments that engage learners, while providing deep learning opportunities, is one of the biggest challenges for teachers in remote communities. This paper reports on a reform initiative that centred on the use of a digital game, Guitar Heroes, in a remote Aboriginal school. It was found that the digital media provided teachers with opportunities for new learning spaces and resulted in additional unintended learning outcomes.

Cite this document

Suggested Citation
Jorgensen, Robyn, Lowrie, Tom, 2013, Both ways strong: using digital games to engage Aboriginal learners, Volume:17, Journal Article, viewed 10 August 2022, https://www.nintione.com.au/?p=14278.

Endnote Mendeley Zotero Export Google Scholar

Share this page

Search again